![]() ![]() ![]() Findings are discussed in relation to self-objectification theory and representations of racialised beauty standards. Results also suggest that these associations are indirectly mediated by surveillance of skin tone and hair texture. Results reveal that internalisation of White beauty ideals predicted skin tone and hair texture dissatisfaction as well as skin bleaching. ![]() Participants were 149 African American women from the United States and 168 Indian women living in India. ![]() The present research investigated the connection between internalisation of White beauty standards and Women of Colour’s dissatisfaction with their skin and hair as well as their use of cosmetic products to attempt to meet White beauty ideals. Through associated self-objectification, Women of Colour can face negative outcomes, including negative thoughts and feelings about body features, and can engage in potentially dangerous behaviours like skin bleaching. The most common response from participants when asked why they select their skins was 'because I like the way the skin looks.' As this statement is broad, we delve into other results from our survey and previous studies by other scholars to analyze what this response may be able to tell us about players who selected this as their answer.Women of Colour are subject to unique pressures regarding their appearance due to racialised beauty standards and the pre-eminence of White features (e.g., skin tone and hair texture). To examine how players of different racial and ethnic backgrounds interact with 'skins,' and the additional costs associated with them, we conducted a survey asking participants about their spending patterns with 'skins' and reasons for choosing certain 'skins' over others. Considering the default 'skin' in many games is that of a white male, there are various psychosocial and economic costs that may be extended to players of color when attempting to select skins for their avatars. Through microtransactions, game players can obtain a type of cosmetic called 'skins' that change the physical appearance of playable characters. Title """I like the way the skin looks"": Player perspectives on aesthetic appeal and self-representation with video game ""Skins""" Author(s)Ībstract Microtransactions are the purchasing of in-game items in video games, often using real money. ![]()
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